• 1 yr. Reply reply. Paradox needs to really study themselves some actual military history. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. Focus on bombing enemy ships, and plan naval invasions. Capitulate a major with a fleet. Next, there is a specific limit for the number of equipment you cant type. This is from a livestream I did on twitch on Thursday last week. New comments cannot be posted and votes cannot be cast. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. 366K subscribers in the hoi4 community. Sub 3s, Light attack spam, torpedo screen spam, etc. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. HoI4 DevDiary - Tank Designer. That said basically every part of this game is better in MP. Wiki Beginner Guide. The backbone of any strike force is the battleship. Have scout task forces of 2 scout cruisers + 6 destroyers. . The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Mostly its enough against most of players, who spamming. I didn't check Kamchatka to Alaska, but visually it looks even further away. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. and then countering it with naval bombers/anti-sub destroyer spam. These things kill screens faster than convoys. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. 2. If you want to hunt surface fleets, you ll need at least 30 subs i would say. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. ago. This is because ships that can't hit other ships will run. CL spam is beyond stpuidly effective. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. . The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. Construction 1. Improved vanilla technology icons. Go to hoi4 r/hoi4 • by. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Light cruisers, especially with the. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. They will then just spam the Zero for use on land and on carriers. The counter to carrier spam is spamming more carriers than the enemy. How to build ships in By Blood Alone. 016. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. Jun 7, 2016. Kill everything. Fourth, use the Raiding Fleet designer if possible. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. 5. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. But in general, which is superior. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. ago. SP AA and Tank Destroyers have less soft attack. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. AI has no answer to sub 3 spam. Medium battery vs light battery. The takeaway is that torpedo destroyers probably aren't worth it in most cases. Having air superiority is super important for spotting and battle. The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. its a 40 width divisions filled with. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Go to hoi4 r/hoi4. For naval doctrine, almost always use trade interdiction. Bay's Plane and Naval Units Scale Mod. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. To add modified equipment: Create a equipment variant. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. This thread is archived New comments cannot be posted and votes cannot be cast. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. Built modern "patrol DDs". In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Which can be sometimes the case because of the longer range of the tactical bombers. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Using base infantry, and tank templates. . Our first focus will be "Purge the Kodoha Faction". And of course the piercing. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. Put the surface fleet on strike force in the english channel. There are two main types of Roach, air Roach and no-air. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. The newer the tech, the better. For the record, my play style is usually just spamming naval mines because that's all I understand. Mar 24, 2006 22. III DEMS & SBML two-inch mortar. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. adj. How you get there is up to you (I use surface strike fleets, in the first meta). Also they are cheap and expendable meaning they are great for getting naval dominance 3. Destroyer II. Personally for me CLs are the winners of this update, in a flashback to the game’s. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. 792 votes, 42 comments. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). 800 Tacs and 1200 CAS will literally wreck them. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. More speed and lower visibility is always good. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. If you can afford artillery, give it everyone. Created by Freezer. it's light cruisers that destroy screens a. That's a difference in cost of 52%. Destroyers should be at least 4 per cruiser. Nah torpedoes because they got nerfed pretty hard. Hull count + speed is all you’re really looking for if you go roaches. Secret Master Covert Mastermind. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. variants) that can be produced by dockyards. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. In that case I usually design destroyers with the. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Reply. Moderator. Never miss a thing. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. , you can bump that number up to ~30. If you leave a sub group on "always engage" orders, you can see this. Good news: it's better at dogfighting than the 1940 heavy fighter. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. HOI4 Special: Subs with snorkels, lots of Naval bombers. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. The cruisers kill enemy screen ships. CowboyRonin. 10 to 1 advantage easy. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Paradox needs to really study themselves some actual military history. 23. r/hoi4. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. Spam divisions/planes. Go to hoi4 r/hoi4 • by DukeOfIncels65. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. -Torpedoes aren't affected by combat rows (see next part). 1936 Battleship. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). 6% better. 1. Go to hoi4 r/hoi4 • by. At the start of the game, each country will have a. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. E. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. For instance, a Tier 3 Heavy Cruiser only suffers an 11. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. The second is to turn the tank into an SPG, and put it in a division. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. This video gives a basic explanation of destroyers, their possible applications & relevant templates. I transform Royal navy C/D/E class cruisers into glorious murder-screens. 1. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. A single Naval Yard outputs 2. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. If they hit 0 manpower before you you win. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Heavy TDs are best, but IC intensive. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. This guide is based on the naval meta of hoi4 multiplayer. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. So Submarines are the easy way to go. The development of the torpedo gave rise to the Jeune École doctrine, which held. Sub 3s, Light attack spam, torpedo screen spam, etc. But you can just spam light attack on light cruiser. " Upgrade the things you want to upgrade and save it. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. Only 200 naval bombers can take part in a. 1. with entire Asia lands and slots, u can. Honestly, you just need naval bombers to invade England. using fleet in being makes this combo super deadly. I decided to test out what anti air does exactly for a ship. So 11-8-2, 12-7-2, or 14-5-2. Barbarossa and No Step Back. 0 unless otherwise noted. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. For better or for worse, magazine hits are not included in hoi4's critical hits system. Then, I deleted the contents of the HOI4 folder and tried again. III & ML 4. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. "Forget all your naval options and spam submarines" - Sun Tzu. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Passive Sonar. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Keep the roaches cheap. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. As 1. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. Yeah, the Wikipedia hasn't been updated since 1. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Submarine Hull: 0. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. Colosso95. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. E. Duplicate Template 1 and create Template 2. Target cost 5200-5300. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. r/hoi4 • Need help Knocking out the china. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. D. The purpose of infantry is to defend. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Kaisha. Jan 30, 2018; Add bookmark. and just spam subs and maybe destroyers to get naval superiority. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Yeah you'll be fine with carriers + destroyer spam. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. Nothing overpowered, but a respectable amount nonetheless. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Replace some of Template 2's medium battalions with lights. DD and Naval Bomber spam. The attention this task entails obviously depends on which country the player is controlling. Bait them into encirclement or just out murder them. Cold War: Iron Curtain is supported and in active development. The carriers covered the Mariana's, PI Sea, Bismark Sea. All Hail Him, The Secret Master. 246 22. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. They work very well and are very powerful still. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Destroyers with mines and anti sub launchers are relatively cheap. Discord! me on Patreon! me on Twitter:. Invasion convoy interception has reverted to pre 1. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. You pair this with patrols. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. Landlocked nations need not worry about this problem. If you're a major naval power, you can use carriers too, in. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. if you spam these torpedo destroyer as your. Easy, cheap, and effective. Boost fascism in the USA. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. So! (2. Specialized destroyers and naval bombers should do the trick. Naval bombers, subs. 5, so it's not helpful in this area. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. . You can refit it to have some pretty amazing sub detection. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. Never used tank destroyers, since the AI seems to love infantry and little else. Report. com], you can see the full formula for calculating losses and damage. Let me explain. I have a feeling it will get crushed by a large stack or by naval bombers. -Roach destroyer spam + steal someone's else's fleet. This thread is archived. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Basic Machine Tools. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. It’s pretty simple, but takes focus to make it efficient. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The Super Heavy battleships take far too long as well. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. Battleship can do it better, but you might. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Only. This is one of the cheapest ways to build a “real” navy. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. 20~ CLs cleared the entire US Atlantic fleet. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. 11. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. classteen • Fleet Admiral • 2 yr. The AI doesn't. Creating a task force composition will also activate automatic reinforcements. this plus your starting battleships completely ruins ai. Atari774. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. You should aim for a total of at least 4-5 destroyers per cruiser. I wouldn't produce more then 8 of them for the beginning of war. Heavy tanks can mount the same cannons AND they have more breakthrough. but for making screens, use something with light attack. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). - When your fleet meets and enemy fleet they begin a naval battle. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. 8. I stumbled into decision of which of the 2 choices I should pick as the US. Twitch. Swap two SPAA in for one tank out. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. Pretty much. Spam submarines and tell them to convoy raid off your coast. View community ranking In the Top 1% of largest communities on Reddit. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Spam submarines and tell them to convoy raid off your coast. Trips. Remove armor, that lets you reduce engine. destroyers also get one shot by p. A. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Constructing a HoI4 Germany Guide. Build medium tanks and mechanized. You pair this with patrols. Reply.